Explode & Instance

Unpack, organize and optimize

Description
Explode and Instance is a command that can split a single polygon object into sub-objects based on connected polygons. It can also generate instance objects from a parent null. Depending on your workflow, this function is useful for unpacking objects in different ways so they can be optimized or used independently for example, in combination with Bound.

Explode Object
When a polygon object is selected, the default function splits all connected polygons into separate polygon objects. Each new object receives a centered axis, and objects are then grouped based on polygon count as well as similar orientation and scale. This grouping prepares them for efficient use with the Instance function as a follow-up.

Instance
When objects are placed inside a null and the null is selected, executing the command designates the first object as the master. All other objects are replaced with instances of this master, which remains connected to them.

Explode UV-Islands & UDIM
To use this function, the UV tag must have user data set to Explode UV Islands. Once enabled, executing the command splits the selected UV polygons into new polygon objects.

  • UV-Islands – The polygons are exploded into separate objects based on their UV islands.

  • UDIMs – If the user data is set to UDIM, the exploded objects are automatically grouped into null objects according to their UDIM position.